For over a dozen years I’ve been tinkering with game design and a vague notion of someday publishing something within the gaming world. The rise of Kickstarter has shifted my tinkering up to the level of “earnest” and one of the thinks I realized when exploring the idea of using crowdsourcing is that I didn’t know what I was doing.
To fix that I decided to collect data from 150 RPG related crowdfunding projects that have occurred over the last year. The survey of all of those projects and the data collected has been very educational, give a much more clear evidence based view of how to run a crowdfunding campaign.
I’m in the process of breaking down the data and you can find the first part of a report here:
Hopefully this can be of use to others and allow for more Vermont homegrown projects to spring into life.RPG